Browse Items (39 total)

A podcast episode that guides teachers through reflective practices to develop an inclusive professional identity.

The following resource introduces a new, empirically tested framework based around the concepts of PLAYING, ENGAGEMENT, CREATIVITY, and CREATING (PECC).

The primary purpose of this book is to serve as a comprehensive guide, translating research into best practices to promote gender inclusivity in informatics. The handbook seeks to empower its readers, providing them with actionable recommendations to…

Blender is a professional, open-source 3D creation suite. Students can learn 3D modeling, rigging, animation, and scripting with Python.

A podcast episode from the European School Education Platform discussing strategies to challenge gender stereotypes in STEM classrooms.

This interactive game is an educational twist on the classic "Hangman" format. Players are challenged to identify five fundamental characteristics that define authentic learning: Collaborative, Reflective, Contextual, Interdisciplinary, and…

This interactive educational quiz has been developed on the Kahoot! platform with the purpose of assessing and reinforcing knowledge regarding the principles of Authentic Learning. The quiz focuses on the core characteristics that define authentic…

Hedy is a textual programming language designed for learning, using a gradual syntax approach. It starts with simple commands and adds complexity level by level.

A toolkit (in Italian) with lesson plans, activities, and resources to challenge gender stereotypes in upper secondary schools.
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