Browse Items (39 total)

This paper presents the results of a study on students’ appreciation of information and communication technology (ICT) applications in schools for general secondary education. Results show that girls appreciate applications that deal with an…

English escape room where students solve short inclusion-focused challenges to collect five keys and unlock the exit, learning gender-inclusive practices for the CS classroom through quick tasks and instant feedback.

Hedy is a textual programming language designed for learning, using a gradual syntax approach. It starts with simple commands and adds complexity level by level.

This guide provides a collection of guidelines and best practices on how to design, implement, and evaluate a mentoring programme for women in STEAM. It is divided into three sections: the current state of women in STEAM in Europe, practical…

The gender-equality and anti-harassment committee of the Computer Science lab of Aix Marseille University was founded in 2018. Women of the committee are frequently involved in primary and secondary schools to present their research. They have also…

The following article focuses on the relationship between the inclusiveness of educational tools and the learning experiences of girls and boys. The results show that gender scripts are embedded in educational tools, which are reinforced in classroom…

The Welcoming Schools project of the Human Rights Campaign Foundation aims to uplift school communities with critical tools to embrace family diversity, create LGBTQ+ and gender inclusive schools, prevent bias-based bullying, and support transgender…

This toolkit provides the necessary equipment and guidance to run workshops on e-textiles. It teaches participants how to build electrical components using textiles and create mini-projects like a fabric button or a woven speaker.

This toolkit focuses on a creative approach to STEM through digital art. It provides guides for activities using tools like VR glasses, and other digital technologies to create projects related to robotic arts and digital sound.
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